
Page 1: We open with a few pans of the shelves of puppets The Pretender has in this room. They enter and take a seat at the desk in the room. n the desk sits a stage and a case holding another puppet, but this one is in pristine condition. The Pretender starts to manipulate the puppet, but this puppet has had enough and begins to resist, which angers the Pretender.

Page 2: Angered by The Puppet's disobedience, The Pretender punishes the puppet by pulling her into a stage wall with force, which knocks over her case, shattering it. Not only does it shatter her case, but the puppet is also damaged. The Pretender drops the controller of The Puppet and storms out of the room, slamming the door behind him. The puppet looks at her arms and sees all of the damage. Defeated, the Puppet curls into a ball. However, a leaf soon brushes against her. Curious, The Puppet looks over to see an open window. With an idea, she begins to figure out how to get the strings off of her.

Page 3: Peeking around the wall of the stage, she looks over the shattered remains of her case. Spotting a particularly shaped shard of glass, the puppet gets an idea. Picking up the shard, she walks over to the back of the stage where her strings pull her back to. With one long slash, the strings are severed, and The Puppet is freed. The Puppet takes a small piece of her strings and ties her hair up with it. Walking over to the edge, she takes a look at the drop. Taking a deep breath, she jumps down to the floor of the room.








